v4vhse
Welcome to your own forum
v4vhse

A forum for all VHSE staff in Kerala service and for students.Also this site is dedicated to all educational aspirants

For publishing announcements or any other matters send the same to v4vhse@gmail.com

Log in

I forgot my password



Search
 
 

Display results as :
 


Rechercher Advanced Search

Poll

Do you favor/oppose General Transfer

56% 56% [ 199 ]
2% 2% [ 6 ]
33% 33% [ 119 ]
3% 3% [ 9 ]
7% 7% [ 24 ]

Total Votes : 357

Top posters
Malamaram chakkappan (567)
 
raman (428)
 
pareekutty (267)
 
safeerm (97)
 
vivaradoshi (78)
 
satheesh (78)
 
icsure (74)
 
dilna (68)
 
ganeshh (65)
 
Nissangan (61)
 

Like/Tweet/+1
Statistics
We have 1336 registered users
The newest registered user is tarlyjames

Our users have posted a total of 2314 messages in 1231 subjects
Affiliates
free forum

Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search

You are not connected. Please login or register

v4vhse » IT Corner » IT Clinic » Bullet physics tutorial

Bullet physics tutorial

View previous topic View next topic Go down  Message [Page 1 of 1]

1default Bullet physics tutorial on Sat Nov 03, 2012 10:30 pm

Malamaram chakkappan


Hall of fame
Hall of fame
Bullet physics tutorial1- Examples and installation


Bullet physics is a 3D physics engine, this is exactly what you need, if you want to make your game more dynamic and real.In
this video I show some of the programs (really that's just the
begginning), I have created with this library, and also show you, how
can you install this library in 2 way (for Windows (Code::Blocks) and
Linux (with cmake)) Here is an example, to try if it was properly installed or not:

[You must be registered and logged in to see this link.]


Bullet physics tutorial2



Bullet physics is a 3D physics engine, this is exactly what you need, if you want to make your game more dynamic and real. In
this video I will set up the main program, it's not too interesting by
itself, but all of the later tutorial will build on this.

[You must be registered and logged in to see this link.]

To download and more details

Click here


In this tutorial we add some more shapes, with these 4 rigid bodies, we
can do very nice demonstrations later on, after this part, I will not
really touch OpenGL (just a little for soft bodies) so I'll only write
Bulletphysics and C code. Project is the same, so I only put the
changed (opengl.cpp) file here, just replace it with your current
opengl

Bullet physics tutorial3 - Adding more shapes (cylinder,box,cone)



[You must be registered and logged in to see this link.]

Bullet physics tutorial 4 - collision callback, userPointer



In this tutorial we add collision-callback, so you know, whenever 2
shapes are colliding, also we use the userPointer in the
btCollisionObject, to do interesting stuff with the objects which are
colliding. Project is the same, so I only put the changed (opengl.cpp)
file here, just replace it with your current opengl.cpp:

[You must be registered and logged in to see this link.]

Bullet physics tutorial 5 - raytracing


[You must be registered and logged in to see this link.]

Bullet physics tutorial 6 - Basics of softbodies



this video I will talk about how can you create a simple soft body,
soft-bodies have lot's of options, Ill not go through most of it, but I
show you the basics, if you're interested more about this stuff, then go
to the manual and the header file, and most importantly experiment with
it. Altough soft bodies are pretty cool looking, I'll not (plan) to use
them in any other tutorial, so if you sip this (for some reason), you
will still be able to follow along.
Project is the same

[You must be registered and logged in to see this link.]


-----------------------------

----------------------------

----------------------------

v4vhse.forumotion.in

xxxxxxxxxxxxxxxxxxxxx
[You must be registered and logged in to see this image.][You must be registered and logged in to see this image.][You must be registered and logged in to see this image.]

2default Re: Bullet physics tutorial on Sun Dec 09, 2012 8:29 pm

raman


Legend of VHSE
[You must be registered and logged in to see this image.]

View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum